Working around small time frames is a big part of working on this game because of how frequent updates need to be released. 
Keeping the required parts to a minimum whilst keeping the maps aesthetically pleasing is also a challenge I have to work around, due to the way the game is programmed / designed it's important to follow this.
In the game you can either play as the Boss or fight an AI Boss, so keeping the players engaged with fun and recognisable maps is a must. This line up of maps really showcases my ability to plan effectively and produce usable, quality work in small amounts of time.
You can play the game here and check out the studio which develops the game here
Back to Top